Package | Description |
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vona.ui |
Vona's utils: UI stuff.
|
Modifier and Type | Field and Description |
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protected Display3D.QueuedGeometry[] |
Display3D.maskedQueue
Queue for masked geometry.
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protected Display3D.QueuedGeometry[] |
Display3D.transparentQueue
Queue for depth sort transparency.
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Modifier and Type | Method and Description |
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protected Display3D.QueuedGeometry[] |
Display3D.enqueue(RX cmtRX,
float cmtScale,
javax.media.j3d.Geometry geometry,
javax.media.j3d.Appearance appearance,
float maxViewZ,
float ambientAlpha,
Display3D.QueuedGeometry[] queue,
int queueSize)
|
Modifier and Type | Method and Description |
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protected void |
Display3D.clearQueue(Display3D.QueuedGeometry[] queue,
int queueSize)
clears the geometry and appearance refs in a queue
|
protected int |
Display3D.compareQueued(Display3D.QueuedGeometry a,
Display3D.QueuedGeometry b)
Implementation of
compareTo(vona.ui.Display3D.QueuedGeometry) . |
int |
Display3D.QueuedGeometry.compareTo(Display3D.QueuedGeometry other)
Defines a natural order such that sorting a collection of
QueuedGeometry objects yeilds a back-to-front ordering.
|
protected Display3D.QueuedGeometry[] |
Display3D.enqueue(RX cmtRX,
float cmtScale,
javax.media.j3d.Geometry geometry,
javax.media.j3d.Appearance appearance,
float maxViewZ,
float ambientAlpha,
Display3D.QueuedGeometry[] queue,
int queueSize)
|
protected void |
Display3D.render(Display3D.QueuedGeometry[] queue,
int queueSize)
Render a queue of geometry.
|
protected void |
Display3D.renderDepthOnly(Display3D.QueuedGeometry queuedGeometry)
|
protected void |
Display3D.renderDepthOnly(Display3D.QueuedGeometry[] queue,
int queueSize)
Hook called from generic
Display3D.render() to render a queue of
geometry depth-only. |
protected void |
Display3D.renderTransparent(Display3D.QueuedGeometry queuedGeometry)
|
protected void |
Display3D.renderTransparent(Display3D.QueuedGeometry[] queue,
int queueSize)
Hook called from generic
Display3D.render() to render a queue of
transparent geometry. |